AOC Version 0.0.9 released

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This version wasn't scheduled to be released this soon, but we added some stuff that was scattered among inter-release builds. This led to scarcity, and in order to properly spot bugs and optimize times, we moved forward and pushed it.

Let's get into the changes list:

Fixes

  • Fixed damage counters issue on labeling/mislabeling killed cards.
  • Adjusted damage counter timing issue that prevented showing final values.
  • Added cleanup of stuck animations.
  • Fixed issue when selecting own cards on the board in which previous targets weren't disabled before calculating new ones.
  • Fixed missing muting of sound effects on the board controls.
  • Internal optimizations.
  • Server side:
    • #BR230804T192205 ~ Added validation for position of an attacked card.
    • #BR230810M1 ~ Fixed issue where not all cards from the deck were given for battle.

Improvements and additions

  • Added device info to the bug report.
  • Implemented a "simple attack animations" mode for slower devices. This mode can be toggled on the settings view.
  • Added clock ticking sound with buzz alerts during the last 10 seconds of the in-battle turn timer.
  • #TR230706A ~ Reworked normal/hover effects for items on the shop, marketplace and cards on the inventory manager.
  • Beautified in-board hand action buttons.
  • Implemented in-board voice events for cards (placement and attack warcries).
  • Added support for optimized image/video assets on boards.
  • Multiple board fixes and optimizations.
  • Added markers to cards used in other decks on the left side of the deck builder to help picking unused cards.
  • #TR230728A ~ Added confirmation dialog when challenging someone while having open matches.
    Note: if accepted and joined, the server will cancel other open matches of both players.
  • Added network failure alerts.
  • Added experimental match reload function.

Some important things

We updated the welcome screen and added some of the known issues that are still pending, I.E.:

  • Prefills phase will hang up if network connection falls.
  • That annoying 'display bug' is still around.
  • Not all cards are being given during a match.

Now, there are a lot of tickets that were generated during the inter-releases period mentioned above. We'll take a look at them within the next days, archive the ones that are already fixed and document the ones that need attention.

After that review, we'll enter a debug-only phase, preventing to add stuff to focus only on fixing flaws. We need the battle system to be OK before implementing other stuff, like the magics system.

   

Go to the downloads page

   

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