i kept 30 second match but 60 second is being played
Client info:
- Client version: 0.0.9
- Platform: electron
- Device type: browser
- Display dimensions: 1920x1017px
- Viewport resolution: 1920x1017px
- User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) com.armyofcrypto.game/0.0.9 Chrome/93.0.4577.82 Electron/14.2.9 Safari/537.36
Current match info:
- Match id: #1349
- Creator: @blackout1265 (blackout1265)
- Challenger: @cyberdevil009 (cyberdevil009)
9/3/2023, 10:50:17 AM [app.battle_engine.hooks.after_loading_board]
Node and round counters initialized
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.soldiers_prefill.submit_picks]
>>> Current player picks submitted. Data: {"1":"pending","2":"pending","3":"pending"}
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 1
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"pending","2":"pending","3":"pending"}
9/3/2023, 10:50:23 AM [app.battle_engine.hooks.ui_ops.run_coin_flip_animation]
>>> Running coin flip
9/3/2023, 10:50:29 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:50:29 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run_actions]
User should place card now
9/3/2023, 10:50:31 AM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #1 started
9/3/2023, 10:50:39 AM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #3 started
9/3/2023, 10:50:40 AM [app.battle_engine.hooks.ui_ops.card_dropped]
Card #3 dropped on slot 1,3
9/3/2023, 10:50:40 AM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 3 from player 1 placed on 1,3
9/3/2023, 10:50:41 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:50:41 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/3/2023, 10:50:41 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/3/2023, 10:50:41 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:50:41 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"pending","2":"pending","3":"pending"}
9/3/2023, 10:50:41 AM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/3/2023, 10:50:43 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:50:43 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"pending","2":"pending","3":"pending"}
9/3/2023, 10:50:45 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 1
9/3/2023, 10:50:45 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:50:45 AM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 1 from player 2 placed on 5,3
9/3/2023, 10:50:45 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:50:45 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run_actions]
User should place card now
9/3/2023, 10:50:55 AM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #1 started
9/3/2023, 10:50:56 AM [app.battle_engine.hooks.ui_ops.card_dropped]
Card #1 dropped on slot 3,2
9/3/2023, 10:50:56 AM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 1 from player 1 placed on 3,2
9/3/2023, 10:50:57 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:50:57 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/3/2023, 10:50:57 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/3/2023, 10:50:58 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:50:58 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:50:58 AM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/3/2023, 10:51:00 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:00 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:51:02 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:02 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:51:04 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:04 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:51:06 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:06 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:51:08 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:08 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:51:10 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:10 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"pending"}
9/3/2023, 10:51:12 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 1
9/3/2023, 10:51:12 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:12 AM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 3 from player 2 placed on 5,1
9/3/2023, 10:51:12 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:51:12 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run_actions]
User should place card now
9/3/2023, 10:51:14 AM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #2 started
9/3/2023, 10:51:14 AM [app.battle_engine.hooks.ui_ops.card_dropped]
Card #2 dropped on slot 4,1
9/3/2023, 10:51:14 AM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 2 from player 1 placed on 4,1
9/3/2023, 10:51:15 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:51:15 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/3/2023, 10:51:15 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/3/2023, 10:51:15 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:15 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:15 AM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/3/2023, 10:51:17 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:17 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:19 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:19 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:21 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:21 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:23 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:23 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:25 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:25 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:27 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:27 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:29 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:29 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:31 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/3/2023, 10:51:31 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"pending","3":"5,1"}
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: -1
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"1":"5,3","2":"1,2","3":"5,1"}
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 2 from player 2 placed on 1,2
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run]
>>> Placing phase concluded
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run]
***Post-prefill arrangements after finalization signal start now***
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.ui_ops.restore_hidden_board_elements]
Hidden board elements restored.
9/3/2023, 10:51:33 AM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/3/2023, 10:51:34 AM [app.battle_engine.hooks.after_receiving_prefills_finalization_signal.start]
Match meta and turns data updated.
9/3/2023, 10:51:40 AM [app.battle_engine.hooks.after_receiving_prefills_finalization_signal.finalize]
*** Standard battle flow should begin now (after receiving prefills finalization signal) ***
9/3/2023, 10:51:40 AM [app.battle_engine.start_flow]
*** Standard battle flow started ***
9/3/2023, 10:51:40 AM [app.battle_engine.chat.init]
Initializing battle chat
9/3/2023, 10:51:40 AM [app.battle_engine.chat.init]
Battle chat initialized
9/3/2023, 10:51:40 AM [app.battle_engine.chat.resume_listener]
Battle chat listener started
9/3/2023, 10:51:40 AM [app.battle_engine.hooks.flow_control.__add_cards_in_hand]
Cards in hand updated: [4,5,12]
9/3/2023, 10:51:40 AM [app.battle_engine.hooks.flow_control.__add_cards_out_hand]
Cards out hand updated: [1,2,3,6,7,8,9,10,11]
9/3/2023, 10:51:40 AM [app.battle_engine.start_flow]
Starting UI commands speed run.
9/3/2023, 10:51:40 AM [ui_commands]
Exec UI commands
set_current_turn( 1 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
enable_turn_listener_for_all_but_player( 1 );
add_nodes_to_player( 'tzan-p4yg3kn3frhm5zi5', 1, 1 );
9/3/2023, 10:51:40 AM [ui_commands]
Set current turn
Current turn set to 1
9/3/2023, 10:51:40 AM [___cleanup_leftover_anims]
Leftover anims cleaned
9/3/2023, 10:51:40 AM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/3/2023, 10:51:40 AM [ui_commands]
Block all players but...
Blocking all players but 1
9/3/2023, 10:51:40 AM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/3/2023, 10:51:40 AM [block_all_players_but]
Board view blocked
9/3/2023, 10:51:40 AM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/3/2023, 10:51:40 AM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 0 to 1
9/3/2023, 10:51:40 AM [app.battle_engine.start_flow]
UI commands speed run finished.
9/3/2023, 10:51:40 AM [app.battle_engine.start_flow]
Programmatically enabling the turn timer for the current player
9/3/2023, 10:51:40 AM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/3/2023, 10:51:58 AM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 2 located at 1,2 from my card 3 located at 1,3
target sides: down, left, downright - source sides: downleft, left
target at: left - source at: right
suggested action: autoflip
9/3/2023, 10:51:58 AM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/3/2023, 10:51:58 AM [ui_commands]
Exec UI commands
// Executing singleton of card 3 at 1,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-13132212-1693718518' );
display_attack( 'singleton-std-13132212-1693718518', 1, 3, 1, 3, 2, 2, 1, 2, 'left', 'hps', 42 );
// lower_card_stats( 'hps', 42, 1, 2 );
set_match_meta( 'player_1_has_MoA_on_turn_1', '3' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/3/2023, 10:51:59 AM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:2 at 1,2 ~ 60 HPs - 42 := 18 (in chunks of 2.1 HPs)
9/3/2023, 10:52:00 AM [ui_commands]
Update card life
Updating life of card 2 of player 2 at 1,2 from 60 to 18 (damage: 42)
9/3/2023, 10:52:41 AM [ui_commands]
Set forced action by turn timeout
Enforcing automatic turn pass on turn timeout
9/3/2023, 10:52:41 AM [___set_forced_action_by_turn_timeout]
Board view blocked
9/3/2023, 10:52:41 AM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/3/2023, 10:52:41 AM [app.battle_engine.turn_timer.__turn_timer_depleted]
Turn timer depleted
9/3/2023, 10:52:41 AM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 2 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-ryxgzu8jct8mfzew', 2, 1 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/3/2023, 10:52:41 AM [ui_commands]
Set current turn
Current turn set to 2
9/3/2023, 10:52:41 AM [___cleanup_leftover_anims]
Leftover anims cleaned
9/3/2023, 10:52:41 AM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/3/2023, 10:52:41 AM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/3/2023, 10:52:41 AM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/3/2023, 10:52:41 AM [ui_commands]
Block all players but...
Blocking all players but 2
9/3/2023, 10:52:41 AM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/3/2023, 10:52:41 AM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/3/2023, 10:52:45 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:52:45 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:52:46 AM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:1 at 3,2 ~ 76 HPs - 74 := 2 (in chunks of 3.7 HPs)
9/3/2023, 10:52:47 AM [ui_commands]
Update card life
Updating life of card 1 of player 1 at 3,2 from 76 to 2 (damage: 74)
9/3/2023, 10:52:48 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:52:48 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:52:51 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:52:51 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:52:54 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:52:54 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:52:57 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:52:57 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:00 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:00 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:03 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:03 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:06 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:06 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:09 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:09 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:12 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:12 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:15 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:15 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:18 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:18 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:21 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:21 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:24 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:24 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:27 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:27 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:30 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:30 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:33 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:33 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:36 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:36 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:39 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:39 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:42 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
9/3/2023, 10:53:42 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:46 AM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing singleton of card 2 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-22121132-1693718564' );
display_attack( 'singleton-std-22121132-1693718564', 2, 2, 1, 2, 1, 1, 3, 2, 'down', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 2 );
set_match_meta( 'player_2_has_MoA_on_turn_2', '2' );
// [-] Finished singleton #1/1
// Adding commands
// Declaring new turn
set_current_turn( 3 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-wrq3itrt5xmffjuf', 1, 1 );
add_card_to_hand( 1, 10 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/3/2023, 10:53:46 AM [ui_commands]
Set current turn
Current turn set to 3
9/3/2023, 10:53:46 AM [___cleanup_leftover_anims]
Leftover anims cleaned
9/3/2023, 10:53:46 AM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/3/2023, 10:53:46 AM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/3/2023, 10:53:46 AM [ui_commands]
Block all players but...
Blocking all players but 1
9/3/2023, 10:53:46 AM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/3/2023, 10:53:46 AM [block_all_players_but]
Board view blocked
9/3/2023, 10:53:46 AM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 1 to 2
9/3/2023, 10:53:46 AM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [1,2,3,6,7,8,9,10,11] to [1,2,3,6,7,8,9,11]
9/3/2023, 10:53:46 AM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [4,5,12] to [4,5,12,10]
9/3/2023, 10:53:46 AM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/3/2023, 10:53:46 AM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/3/2023, 10:53:47 AM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 2 located at 1,2 from my card 3 located at 1,3
target sides: down, left, downright - source sides: downleft, left
target at: left - source at: right
suggested action: autoflip
9/3/2023, 10:53:47 AM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/3/2023, 10:53:47 AM [ui_commands]
Exec UI commands
// Executing singleton of card 3 at 1,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-13132212-1693718628' );
display_attack( 'singleton-ful-13132212-1693718628', 1, 3, 1, 3, 2, 2, 1, 2, 'left', 'hps', 18.000 );
// lower_card_stats( 'hps', 18.000, 1, 2 );
send_to_chamber( 'singleton-ful-13132212-1693718628', 1, 2, 2, 2, 'attack' );
add_nodes_to_player( 'singleton-ful-13132212-1693718628', 1, 1 );
set_match_meta( 'player_1_has_MoA_on_turn_3', '3' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta('straight_passes', 0, ___reset_pass_count )
9/3/2023, 10:53:47 AM [ui_commands]
Send to chamber
Moving card 2 from player 2 located at 1,2 to chamber
9/3/2023, 10:53:47 AM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 2 to 3
9/3/2023, 10:53:48 AM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:2 at 1,2 ~ 18 HPs - 18 := 0 (in chunks of 0.9 HPs)
9/3/2023, 10:53:49 AM [ui_commands]
Update card life
Updating life of card 2 of player 2 at 1,2 from 18 to 0 (damage: 18)
9/3/2023, 10:53:50 AM [ui_commands]
Clear module
Module 1,2 cleared
9/3/2023, 10:53:51 AM [send_to_chamber]
Board view unblocked
9/3/2023, 10:53:51 AM [ui_commands]
Update user chamber (1/3)
Card 2 from player 2 added to internal chamber collection.
9/3/2023, 10:53:51 AM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: []
9/3/2023, 10:53:51 AM[ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [2]
9/3/2023, 10:53:51 AM [___cleanup_leftover_anims]
Leftover anims cleaned
9/3/2023, 10:53:53 AM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
Issue fixed. Coming on the next release.